Tuesday 26 February 2013

Android Game Development Tutorial [ Part5 ]


Hi Friends,
            Welcome you all in the Android Game Development Part 5.

In the Part4 we were setting up the Game Architecture. We have created the interfaces. In this part5 we will continue our Game Architecture setup.

Setting Up the Game Architecture:-
           
In the previous part we have completed till step 6. We will continue from there.

7)    Right click on the src directory , New à Package.
Give the package name com.pocogame.framework.implementation
8)    Right click on the package com.pocogame.framework.implementation and create the following classes.
a.     AndroidAudio.java
b.     AndroidFileIO.java
c.      AndroidGame.java
d.     AndroidGraphics.java
e.     AndroidImage.java
f.       AndroidInput.java
g.     AndroidMusic.java
h.     AndroidSound.java
i.        AndoirdView.java
j.       MultiTouchHandler.java
k.     SingleTouchHandler.java
l.        TouchHandler.java
9)    Copy and paste following codes into the respective java file.

a.     /************  AndroidAudio.java  ******************/
package com.pocogame.framework.implementation;

import java.io.IOException;
import android.app.Activity;
import android.content.res.AssetFileDescriptor;
import android.content.res.AssetManager;
import android.media.AudioManager;
import android.media.SoundPool;
import com.pocogame.framework.Audio;
import com.pocogame.framework.Music;
import com.pocogame.framework.Sound;

public class AndroidAudio implements Audio {
    AssetManager assets;
    SoundPool soundPool;

    public AndroidAudio(Activity activity) {
        activity.setVolumeControlStream(AudioManager.STREAM_MUSIC);
        this.assets = activity.getAssets();
        this.soundPool = new SoundPool(20, AudioManager.STREAM_MUSIC, 0);
    }

    @Override
    public Music createMusic(String filename) {
        try {
            AssetFileDescriptor assetDescriptor = assets.openFd(filename);
            return new AndroidMusic(assetDescriptor);
        } catch (IOException e) {
            throw new RuntimeException("Couldn't load music '" + filename + "'");
        }
    }


    @Override
    public Sound createSound(String filename) {
        try {
            AssetFileDescriptor assetDescriptor = assets.openFd(filename);
            int soundId = soundPool.load(assetDescriptor, 0);
            return new AndroidSound(soundPool, soundId);
        } catch (IOException e) {
            throw new RuntimeException("Couldn't load sound '" + filename + "'");
        }
    }
}



b.     /************  AndroidFileIO.java  ******************/
package com.pocogame.framework.implementation;

import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;

import android.content.Context;
import android.content.SharedPreferences;
import android.content.res.AssetManager;
import android.os.Environment;
import android.preference.PreferenceManager;

import com.pocogame.framework.FileIO;

public class AndroidFileIO implements FileIO {
 Context context;
    AssetManager assets;
    String externalStoragePath;

    public AndroidFileIO(Context context) {
        this.context = context;
        this.assets = context.getAssets();
        this.externalStoragePath = Environment.getExternalStorageDirectory()
                .getAbsolutePath() + File.separator;
        
 
    
    }

    @Override
    public InputStream readAsset(String file) throws IOException {
        return assets.open(file);
    }

    @Override
    public InputStream readFile(String file) throws IOException {
        return new FileInputStream(externalStoragePath + file);
    }

    @Override
    public OutputStream writeFile(String file) throws IOException {
        return new FileOutputStream(externalStoragePath + file);
    }
    
    public SharedPreferences getSharedPref() {
     return PreferenceManager.getDefaultSharedPreferences(context);
    }
}

c.      /************  AndroidGame.java  ******************/
package com.pocogame.framework.implementation;

import android.app.Activity;
import android.content.Context;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.os.Bundle;
import android.os.PowerManager;
import android.os.PowerManager.WakeLock;
import android.view.Window;
import android.view.WindowManager;

import com.pocogame.framework.Audio;
import com.pocogame.framework.FileIO;
import com.pocogame.framework.Game;
import com.pocogame.framework.Graphics;
import com.pocogame.framework.Input;
import com.pocogame.framework.Screen;

public abstract class AndroidGame extends Activity implements Game {
    AndroidView renderView;
    Graphics graphics;
    Audio audio;
    Input input;
    FileIO fileIO;
    Screen screen;
    WakeLock wakeLock;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);

        boolean isPortrait = getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT;
        int frameBufferWidth = isPortrait ? 480: 800;
        int frameBufferHeight = isPortrait ? 800: 480;
        Bitmap frameBuffer = Bitmap.createBitmap(frameBufferWidth,
                frameBufferHeight, Config.RGB_565);
        
        float scaleX = (float) frameBufferWidth
                / getWindowManager().getDefaultDisplay().getWidth();
        float scaleY = (float) frameBufferHeight
                / getWindowManager().getDefaultDisplay().getHeight();

        renderView = new AndroidView(this, frameBuffer);
        graphics = new AndroidGraphics(getAssets(), frameBuffer);
        fileIO = new AndroidFileIO(this);
        audio = new AndroidAudio(this);
        input = new AndroidInput(this, renderView, scaleX, scaleY);
        screen = getInitScreen();
        setContentView(renderView);
        
        PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE);
        wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "MyGame");
    }

    @Override
    public void onResume() {
        super.onResume();
        wakeLock.acquire();
        screen.resume();
        renderView.resume();
    }

    @Override
    public void onPause() {
        super.onPause();
        wakeLock.release();
        renderView.pause();
        screen.pause();

        if (isFinishing())
            screen.dispose();
    }

    @Override
    public Input getInput() {
        return input;
    }

    @Override
    public FileIO getFileIO() {
        return fileIO;
    }

    @Override
    public Graphics getGraphics() {
        return graphics;
    }

    @Override
    public Audio getAudio() {
        return audio;
    }

    @Override
    public void setScreen(Screen screen) {
        if (screen == null)
            throw new IllegalArgumentException("Screen must not be null");

        this.screen.pause();
        this.screen.dispose();
        screen.resume();
        screen.update(0);
        this.screen = screen;
    }
    
    public Screen getCurrentScreen() {

     return screen;
    }
}
d.     /************  AndroidGraphics.java  ******************/
package com.pocogame.framework.implementation;

import java.io.IOException;
import java.io.InputStream;

import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.BitmapFactory.Options;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Rect;

import com.pocogame.framework.Graphics;
import com.pocogame.framework.Image;

public class AndroidGraphics implements Graphics {
    AssetManager assets;
    Bitmap frameBuffer;
    Canvas canvas;
    Paint paint;
    Rect srcRect = new Rect();
    Rect dstRect = new Rect();

    public AndroidGraphics(AssetManager assets, Bitmap frameBuffer) {
        this.assets = assets;
        this.frameBuffer = frameBuffer;
        this.canvas = new Canvas(frameBuffer);
        this.paint = new Paint();
    }

    @Override
    public Image newImage(String fileName, ImageFormat format) {
        Config config = null;
        if (format == ImageFormat.RGB565)
            config = Config.RGB_565;
        else if (format == ImageFormat.ARGB4444)
            config = Config.ARGB_4444;
        else
            config = Config.ARGB_8888;

        Options options = new Options();
        options.inPreferredConfig = config;
        
        
        InputStream in = null;
        Bitmap bitmap = null;
        try {
            in = assets.open(fileName);
            bitmap = BitmapFactory.decodeStream(in, null, options);
            if (bitmap == null)
                throw new RuntimeException("Couldn't load bitmap from asset '"
                        + fileName + "'");
        } catch (IOException e) {
            throw new RuntimeException("Couldn't load bitmap from asset '"
                    + fileName + "'");
        } finally {
            if (in != null) {
                try {
                    in.close();
                } catch (IOException e) {
                }
            }
        }

        if (bitmap.getConfig() == Config.RGB_565)
            format = ImageFormat.RGB565;
        else if (bitmap.getConfig() == Config.ARGB_4444)
            format = ImageFormat.ARGB4444;
        else
            format = ImageFormat.ARGB8888;

        return new AndroidImage(bitmap, format);
    }

    @Override
    public void clearScreen(int color) {
        canvas.drawRGB((color & 0xff0000) >> 16, (color & 0xff00) >> 8,
                (color & 0xff));
    }


    @Override
    public void drawLine(int x, int y, int x2, int y2, int color) {
        paint.setColor(color);
        canvas.drawLine(x, y, x2, y2, paint);
    }

    @Override
    public void drawRect(int x, int y, int width, int height, int color) {
        paint.setColor(color);
        paint.setStyle(Style.FILL);
        canvas.drawRect(x, y, x + width - 1, y + height - 1, paint);
    }
    
    @Override
    public void drawARGB(int a, int r, int g, int b) {
        paint.setStyle(Style.FILL);
       canvas.drawARGB(a, r, g, b);
    }
    
    @Override
    public void drawString(String text, int x, int y, Paint paint){
     canvas.drawText(text, x, y, paint);

     
    }
    

    public void drawImage(Image Image, int x, int y, int srcX, int srcY,
            int srcWidth, int srcHeight) {
        srcRect.left = srcX;
        srcRect.top = srcY;
        srcRect.right = srcX + srcWidth;
        srcRect.bottom = srcY + srcHeight;
        
        
        dstRect.left = x;
        dstRect.top = y;
        dstRect.right = x + srcWidth;
        dstRect.bottom = y + srcHeight;

        canvas.drawBitmap(((AndroidImage) Image).bitmap, srcRect, dstRect,
                null);
    }
    
    @Override
    public void drawImage(Image Image, int x, int y) {
        canvas.drawBitmap(((AndroidImage)Image).bitmap, x, y, null);
    }
    
    public void drawScaledImage(Image Image, int x, int y, int width, int height, int srcX, int srcY, int srcWidth, int srcHeight){
     
     
     srcRect.left = srcX;
        srcRect.top = srcY;
        srcRect.right = srcX + srcWidth;
        srcRect.bottom = srcY + srcHeight;
        
        
        dstRect.left = x;
        dstRect.top = y;
        dstRect.right = x + width;
        dstRect.bottom = y + height;
        
   
        
        canvas.drawBitmap(((AndroidImage) Image).bitmap, srcRect, dstRect, null);
        
    }
   
    @Override
    public int getWidth() {
        return frameBuffer.getWidth();
    }

    @Override
    public int getHeight() {
        return frameBuffer.getHeight();
    }
}

e.     /************  AndroidImage.java  ******************/
package com.pocogame.framework.implementation;

import android.graphics.Bitmap;

import com.pocogame.framework.Image;
import com.pocogame.framework.Graphics.ImageFormat;

public class AndroidImage implements Image {
    Bitmap bitmap;
    ImageFormat format;
    
    public AndroidImage(Bitmap bitmap, ImageFormat format) {
        this.bitmap = bitmap;
        this.format = format;
    }

    @Override
    public int getWidth() {
        return bitmap.getWidth();
    }

    @Override
    public int getHeight() {
        return bitmap.getHeight();
    }

    @Override
    public ImageFormat getFormat() {
        return format;
    }

    @Override
    public void dispose() {
        bitmap.recycle();
    }      
}

f.       /************  AndroidInput.java  ******************/
package com.pocogame.framework.implementation;

import java.util.List;

import android.content.Context;
import android.os.Build.VERSION;
import android.view.View;

import com.pocogame.framework.Input;

public class AndroidInput implements Input {    
    TouchHandler touchHandler;

    public AndroidInput(Context context, View view, float scaleX, float scaleY) {
        if(Integer.parseInt(VERSION.SDK) < 5) 
            touchHandler = new SingleTouchHandler(view, scaleX, scaleY);
        else
            touchHandler = new MultiTouchHandler(view, scaleX, scaleY);        
    }


    @Override
    public boolean isTouchDown(int pointer) {
        return touchHandler.isTouchDown(pointer);
    }

    @Override
    public int getTouchX(int pointer) {
        return touchHandler.getTouchX(pointer);
    }

    @Override
    public int getTouchY(int pointer) {
        return touchHandler.getTouchY(pointer);
    }



    @Override
    public List getTouchEvents() {
        return touchHandler.getTouchEvents();
    }
    
}
/*

*/
g.     /************  AndroidMusic.java  ******************/
package com.pocogame.framework.implementation;

import java.io.IOException;

import android.content.res.AssetFileDescriptor;
import android.media.MediaPlayer;
import android.media.MediaPlayer.OnCompletionListener;
import android.media.MediaPlayer.OnPreparedListener;
import android.media.MediaPlayer.OnSeekCompleteListener;
import android.media.MediaPlayer.OnVideoSizeChangedListener;

import com.pocogame.framework.Music;

public class AndroidMusic implements Music, OnCompletionListener, OnSeekCompleteListener, OnPreparedListener, OnVideoSizeChangedListener {
    MediaPlayer mediaPlayer;
    boolean isPrepared = false;

    public AndroidMusic(AssetFileDescriptor assetDescriptor) {
        mediaPlayer = new MediaPlayer();
        try {
            mediaPlayer.setDataSource(assetDescriptor.getFileDescriptor(),
                    assetDescriptor.getStartOffset(),
                    assetDescriptor.getLength());
            mediaPlayer.prepare();
            isPrepared = true;
            mediaPlayer.setOnCompletionListener(this);
            mediaPlayer.setOnSeekCompleteListener(this);
            mediaPlayer.setOnPreparedListener(this);
            mediaPlayer.setOnVideoSizeChangedListener(this);
            
        } catch (Exception e) {
            throw new RuntimeException("Couldn't load music");
        }
    }

    @Override
    public void dispose() {
    
      if (this.mediaPlayer.isPlaying()){
            this.mediaPlayer.stop();
             }
        this.mediaPlayer.release();
    }

    @Override
    public boolean isLooping() {
        return mediaPlayer.isLooping();
    }

    @Override
    public boolean isPlaying() {
        return this.mediaPlayer.isPlaying();
    }

    @Override
    public boolean isStopped() {
        return !isPrepared;
    }

    @Override
    public void pause() {
        if (this.mediaPlayer.isPlaying())
            mediaPlayer.pause();
    }

    
    
    @Override
    public void play() {
        if (this.mediaPlayer.isPlaying())
            return;

        try {
            synchronized (this) {
                if (!isPrepared)
                    mediaPlayer.prepare();
                mediaPlayer.start();
            }
        } catch (IllegalStateException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    @Override
    public void setLooping(boolean isLooping) {
        mediaPlayer.setLooping(isLooping);
    }

    @Override
    public void setVolume(float volume) {
        mediaPlayer.setVolume(volume, volume);
    }

    @Override
    public void stop() {
      if (this.mediaPlayer.isPlaying() == true){
        this.mediaPlayer.stop();
        
       synchronized (this) {
           isPrepared = false;
        }}
    }

    @Override
    public void onCompletion(MediaPlayer player) {
        synchronized (this) {
            isPrepared = false;
        }
    }

 @Override
 public void seekBegin() {
  mediaPlayer.seekTo(0);
  
 }


 @Override
 public void onPrepared(MediaPlayer player) {
  // TODO Auto-generated method stub
   synchronized (this) {
            isPrepared = true;
         }
  
 }

 @Override
 public void onSeekComplete(MediaPlayer player) {
  // TODO Auto-generated method stub
  
 }

 @Override
 public void onVideoSizeChanged(MediaPlayer player, int width, int height) {
  // TODO Auto-generated method stub
  
 }
}

h.     /************  AndroidSound.java  ******************/
package com.pocogame.framework.implementation;

import android.media.SoundPool;

import com.pocogame.framework.Sound;

public class AndroidSound implements Sound {
    int soundId;
    SoundPool soundPool;

    public AndroidSound(SoundPool soundPool, int soundId) {
        this.soundId = soundId;
        this.soundPool = soundPool;
    }

    @Override
    public void play(float volume) {
        soundPool.play(soundId, volume, volume, 0, 0, 1);
    }

    @Override
    public void dispose() {
        soundPool.unload(soundId);
    }

}

i.        /************  AndoirdView.java  ******************/
package com.pocogame.framework.implementation;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class AndroidView extends SurfaceView implements Runnable {
    AndroidGame game;
    Bitmap framebuffer;
    Thread renderThread = null;
    SurfaceHolder holder;
    volatile boolean running = false;
    
    public AndroidView(AndroidGame game, Bitmap framebuffer) {
        super(game);
        this.game = game;
        this.framebuffer = framebuffer;
        this.holder = getHolder();

    }

    public void resume() { 
        running = true;
        renderThread = new Thread(this);
        renderThread.start();   

    }      
    
    public void run() {
        Rect dstRect = new Rect();
        long startTime = System.nanoTime();
        while(running) {  
            if(!holder.getSurface().isValid())
                continue;           
            

            float deltaTime = (System.nanoTime() - startTime) / 10000000.000f;
            startTime = System.nanoTime();
            
            if (deltaTime > 3.15){
             deltaTime = (float) 3.15;
           }
     

            game.getCurrentScreen().update(deltaTime);
            game.getCurrentScreen().paint(deltaTime);
          
            
            
            Canvas canvas = holder.lockCanvas();
            canvas.getClipBounds(dstRect);
            canvas.drawBitmap(framebuffer, null, dstRect, null);                           
            holder.unlockCanvasAndPost(canvas);
            
            
        }
    }

    public void pause() {                        
        running = false;                        
        while(true) {
            try {
                renderThread.join();
                break;
            } catch (InterruptedException e) {
                // retry
            }
            
        }
    }     
    
  
}
j.       /************  MultiTouchHandler.java  ******************/
package com.pocogame.framework.implementation;

import java.util.ArrayList;
import java.util.List;

import android.view.MotionEvent;
import android.view.View;

import com.pocogame.framework.Pool;
import com.pocogame.framework.Input.TouchEvent;
import com.pocogame.framework.Pool.PoolObjectFactory;

public class MultiTouchHandler implements TouchHandler {
 private static final int MAX_TOUCHPOINTS = 10;
 
 boolean[] isTouched = new boolean[MAX_TOUCHPOINTS];
 int[] touchX = new int[MAX_TOUCHPOINTS];
 int[] touchY = new int[MAX_TOUCHPOINTS];
 int[] id = new int[MAX_TOUCHPOINTS];
 Pool touchEventPool;
 List touchEvents = new ArrayList();
 List touchEventsBuffer = new ArrayList();
 float scaleX;
 float scaleY;

 public MultiTouchHandler(View view, float scaleX, float scaleY) {
  PoolObjectFactory factory = new PoolObjectFactory() {
   @Override
   public TouchEvent createObject() {
    return new TouchEvent();
   }
  };
  touchEventPool = new Pool(factory, 100);
  view.setOnTouchListener(this);

  this.scaleX = scaleX;
  this.scaleY = scaleY;
 }

 @Override
 public boolean onTouch(View v, MotionEvent event) {
  synchronized (this) {
   int action = event.getAction() & MotionEvent.ACTION_MASK;
   int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT;
   int pointerCount = event.getPointerCount();
   TouchEvent touchEvent;
   for (int i = 0; i < MAX_TOUCHPOINTS; i++) {
    if (i >= pointerCount) {
     isTouched[i] = false;
     id[i] = -1;
     continue;
    }
    int pointerId = event.getPointerId(i);
    if (event.getAction() != MotionEvent.ACTION_MOVE && i != pointerIndex) {
     // if it's an up/down/cancel/out event, mask the id to see if we should process it for this touch
     // point
     continue;
    }
    switch (action) {
    case MotionEvent.ACTION_DOWN:
    case MotionEvent.ACTION_POINTER_DOWN:
     touchEvent = touchEventPool.newObject();
     touchEvent.type = TouchEvent.TOUCH_DOWN;
     touchEvent.pointer = pointerId;
     touchEvent.x = touchX[i] = (int) (event.getX(i) * scaleX);
     touchEvent.y = touchY[i] = (int) (event.getY(i) * scaleY);
     isTouched[i] = true;
     id[i] = pointerId;
     touchEventsBuffer.add(touchEvent);
     break;

    case MotionEvent.ACTION_UP:
    case MotionEvent.ACTION_POINTER_UP:
    case MotionEvent.ACTION_CANCEL:
     touchEvent = touchEventPool.newObject();
     touchEvent.type = TouchEvent.TOUCH_UP;
     touchEvent.pointer = pointerId;
     touchEvent.x = touchX[i] = (int) (event.getX(i) * scaleX);
     touchEvent.y = touchY[i] = (int) (event.getY(i) * scaleY);
     isTouched[i] = false;
     id[i] = -1;
     touchEventsBuffer.add(touchEvent);
     break;

    case MotionEvent.ACTION_MOVE:
     touchEvent = touchEventPool.newObject();
     touchEvent.type = TouchEvent.TOUCH_DRAGGED;
     touchEvent.pointer = pointerId;
     touchEvent.x = touchX[i] = (int) (event.getX(i) * scaleX);
     touchEvent.y = touchY[i] = (int) (event.getY(i) * scaleY);
     isTouched[i] = true;
     id[i] = pointerId;
     touchEventsBuffer.add(touchEvent);
     break;
    }
   }
   return true;
  }
 }

 @Override
 public boolean isTouchDown(int pointer) {
  synchronized (this) {
   int index = getIndex(pointer);
   if (index < 0 || index >= MAX_TOUCHPOINTS)
    return false;
   else
    return isTouched[index];
  }
 }

 @Override
 public int getTouchX(int pointer) {
  synchronized (this) {
   int index = getIndex(pointer);
   if (index < 0 || index >= MAX_TOUCHPOINTS)
    return 0;
   else
    return touchX[index];
  }
 }

 @Override
 public int getTouchY(int pointer) {
  synchronized (this) {
   int index = getIndex(pointer);
   if (index < 0 || index >= MAX_TOUCHPOINTS)
    return 0;
   else
    return touchY[index];
  }
 }

 @Override
 public List getTouchEvents() {
  synchronized (this) {
   int len = touchEvents.size();
   for (int i = 0; i < len; i++)
    touchEventPool.free(touchEvents.get(i));
   touchEvents.clear();
   touchEvents.addAll(touchEventsBuffer);
   touchEventsBuffer.clear();
   return touchEvents;
  }
 }
 
 // returns the index for a given pointerId or -1 if no index.
 private int getIndex(int pointerId) {
  for (int i = 0; i < MAX_TOUCHPOINTS; i++) {
   if (id[i] == pointerId) {
    return i;
   }
  }
  return -1;
 }
}
/*

*/
k.     /************  SingleTouchHandler.java  ******************/
package com.pocogame.framework.implementation;

import java.util.ArrayList;
import java.util.List;

import android.view.MotionEvent;
import android.view.View;

import com.pocogame.framework.Pool;
import com.pocogame.framework.Input.TouchEvent;
import com.pocogame.framework.Pool.PoolObjectFactory;

public class SingleTouchHandler implements TouchHandler {
    boolean isTouched;
    int touchX;
    int touchY;
    Pool touchEventPool;
    List touchEvents = new ArrayList();
    List touchEventsBuffer = new ArrayList();
    float scaleX;
    float scaleY;
    
    public SingleTouchHandler(View view, float scaleX, float scaleY) {
        PoolObjectFactory factory = new PoolObjectFactory() {
            @Override
            public TouchEvent createObject() {
                return new TouchEvent();
            }            
        };
        touchEventPool = new Pool(factory, 100);
        view.setOnTouchListener(this);

        this.scaleX = scaleX;
        this.scaleY = scaleY;
    }
    
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        synchronized(this) {
            TouchEvent touchEvent = touchEventPool.newObject();
            switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                touchEvent.type = TouchEvent.TOUCH_DOWN;
                isTouched = true;
                break;
            case MotionEvent.ACTION_MOVE:
                touchEvent.type = TouchEvent.TOUCH_DRAGGED;
                isTouched = true;
                break;
            case MotionEvent.ACTION_CANCEL:                
            case MotionEvent.ACTION_UP:
                touchEvent.type = TouchEvent.TOUCH_UP;
                isTouched = false;
                break;
            }
            
            touchEvent.x = touchX = (int)(event.getX() * scaleX);
            touchEvent.y = touchY = (int)(event.getY() * scaleY);
            touchEventsBuffer.add(touchEvent);                        
            
            return true;
        }
    }

    @Override
    public boolean isTouchDown(int pointer) {
        synchronized(this) {
            if(pointer == 0)
                return isTouched;
            else
                return false;
        }
    }

    @Override
    public int getTouchX(int pointer) {
        synchronized(this) {
            return touchX;
        }
    }

    @Override
    public int getTouchY(int pointer) {
        synchronized(this) {
            return touchY;
        }
    }

    @Override
    public List getTouchEvents() {
        synchronized(this) {     
            int len = touchEvents.size();
            for( int i = 0; i < len; i++ )
                touchEventPool.free(touchEvents.get(i));
            touchEvents.clear();
            touchEvents.addAll(touchEventsBuffer);
            touchEventsBuffer.clear();
            return touchEvents;
        }
    }
}
/*

*/
l.        /************  TouchHandler.java  ******************/
package com.pocogame.framework.implementation;

import java.util.List;

import android.view.View.OnTouchListener;

import com.pocogame.framework.Input.TouchEvent;

public interface TouchHandler extends OnTouchListener {
    public boolean isTouchDown(int pointer);
    
    public int getTouchX(int pointer);
    
    public int getTouchY(int pointer);
    
    public List getTouchEvents();
}
/*

*/


In the next part we are going to see how we can re-use our old java game code for android game development.

Stay Tuned ………….            


Game Development "Part 4"


3 comments:

  1. Thanks for the tutorial waiting for the next....hope will publish soon

    ReplyDelete
  2. AndroidFileIO.java
    method SharedPreferences getSharedPref() --> is wrong name;

    please check again your codes in your blog, there are many junk code appears.

    But, it's good job. :)

    ReplyDelete
    Replies
    1. Thanks +Habibie Ed Dien, but this time i am not agree with you.
      I have crossed checked with my code backups, it is correct.

      If you still facing any issues , please send me the screenshot of your error i will try to resolve it

      Thanks for your valuable comments

      Delete